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Rumors abound throughout Varrock and Al-Kharid that an archaeologist has discovered some clues to a large hoard of treasure hidden somewhere deep in the desert south of Al-Kharid.
Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefiting from a very large reward indeed Keeping any type of once-click teleport option on you is great as an emergency escape, since your home teleport spell can be interrupted.
The Bedabin Camp , southwest of the Shantay Pass. Discovering the 4 Diamonds of Azzanadra Items Needed: Travel to the Bedabin Camp , in the northwestern part of the desert, and speak with the Archaeologist in the center of the camp.
He will tell you about an ancient stone tablet he found and requests that you take it to the Digsite for examination. Agree to help him and you will be given some Etchings.
The easiest way to reach the Bedabin Camp is by taking a flying carpet ride from the Shantay Pass to the Bedabin Camp or by traveling to the Bandit Camp using a Bandit camp teleport and then running north.
Head over to the Exam Centre in the southern part of the Digsite, east of Varrock , and talk to the Archaeological expert. He will take the Etchings and begin to translate them.
Speak with him again and he will give you a book, containing the Translation. Return to the Archaeologist , at the Bedabin Camp , and give him the Translation.
Accept his offer and he will tell you that he will look around the camp for more clues while you head south to investigate the Bandit Camp.
Head south of the Archaeologist to the Bandit Camp and speak with the Bartender in the pub. The bartender will then suggest that you should talk to one of the village elders.
Make sure you are not wearing any Saradomin or Zamorak item when setting foot in the camp or you will constantly be attacked by Bandits level Head directly east to find Eblis wandering around and talk to him about the 4 Diamonds of Azzanadra.
After a short conversation he will tell you that the warriors guarding the diamonds can be located with an ancient spell.
He will then ask you to bring him the following needed items for the spell: Eblis accepts noted Magic logs , Steel bars , and Molten glass.
When you have used each of the items on Eblis , he will ask you to meet him in desert to the east. Head southeast of the camp until you spot Eblis and some mirrors.
Speak to him again and he will explain that there are 6 mirrors, but only 4 diamonds. This means that 2 of the locations shown in the mirrors are false.
The locations shown are as follows: Ice gate, near Trollheim North east mirror: Canifis North west mirror: Picnic area, near the Fishing Guild South west mirror: Bandit Camp in the desert false South east mirror: Smokey well, near Pollnivneach South mirror: The pyramid false The Stranger: Obtaining the Ice Diamond Items Needed: Travel to the northwestern edge of the Trollheim mountain, using one of the routes below: You will find yourself on the bottom floor of the city.
Head all the way north and up the stairs to the next floor. Then, run south through the long corridor and climb another set of stairs to the top floor of the stronghold.
On the top floor, exit the city through an opening in the eastern wall to reach the surface, just west of Trollheim. If you have 47 Agility , then you may use the shortcuts along the mountain to make it to the other side.
If you do not have the required level, then turn on the Protect from Ranged prayer and follow the path along the northern part of the mountain, dodging the attacks of Thrower Trolls.
When you have made it to Trollheim, head northwest Cyan path in the image above until you reach an icy gate. Speak with the Troll child nearby to find out that he is upset and looking for something sweet.
Give him a Cake , Chocolate cake , or Chocolate bar. Talk to him again and he will tell you that a bad man froze his parents because they stole his diamond.
Offer to help him get his parents back in exchange for the Ice diamond. Step through the icy gate and head east until you reach a cave blocked off by 5 icicles.
Kill 5 of the Ice trolls level wandering around in front of the cave to open it up. Upon passing through the icy gate, you will enter an area in which the icy rain will drain all of your stats.
If at any point you are low on supplies, it is recommended that you teleport out and restock. Enter the cave to the east and then follow the narrow path, filled with aggressive Ice wolves , until you reach an open area.
Before entering the area, drink a Super restore potion to regain your stats and turn on the Protect from Melee prayer. As soon as you enter the open area, start casting Fire spells at Kamil.
While fighting him, stay close to him. That way he will use melee attacks more often than his freezing spell, which he is able of casting several times per minute.
When Kamil has been killed, pick up the Super restore 4 and 2 Chocolate cakes he drops. Keep an eye your stats during the battle as the icy rain will keep lowering your stats.
If after the fight you are low on supplies, it is recommended that you teleport out and restock. You will not have to fight the trolls or Kamil again when you return.
Head west and then north into a narrow corridor. Follow the spiral path until you reach an ice ledge. Put on the Spiked boots and climb up the ledge.
Continue following the icy spiral path and step through the icy gate at the end onto a bridge Note: If you slip and fall while making your way across the icy path, you will take damage.
Walk across the bridge to reach a platform with 2 trolls trapped in blocks of ice. Smash both blocks to free them. Once you have freed them, the parents will take you back to the first icy gate and the Troll child will give you the Ice diamond.
Obtaining the Blood Diamond Items Needed: Make your way to the city of Canifis and enter the pub, just west of the bank. Speak with Malak and he tell him that you are looking for the Blood diamond.
He will then offer you the diamond in exchange for killing Dessous. Accept his offer and ask him how you can kill Dessous.
Malak will tell you that you need to obtain a Blessed pot of garlic and spiced blood to lure this creature out of its tomb.
Once inside the Draynor Sewer , head east and then north to find Ruantun. Give him the Silver bar and he will make you a Silver pot.
The easiest way to reach Draynor Village is by using the Draynor Village lodestone or the Amulet of glory 4 teleport option. Bank everything except for the Silver pot and head to the docks in Port Sarim.
Take the boat to Entrana , at the pier just southeast of the Player Owned Ports portal. Once on Entrana , ask to the High Priest , at the church east of the docks, to bless the pot.
Speak to Malak and he will tell you that first you need to add fresh blood to the pot. He will then hit you for 50 damage to fill the pot.
Now, crush the Garlic and add the Garlic powder along with the Spice to the pot. Then, make your way to the graveyard southeast of the Mort Myre swamp.
If you have completed the In Search of the Myreque quest, climb down the trapdoor behind the pub. Search the wall to the south to open a secret passage.
Run through the tunnel and out the large doors at the end. From there, head southwest and follow the path Yellow path in the image below.
If you have not completed the In Search of the Myreque quest, you are forced to take the long route Red path in the image below. Dessous changes his style of attack depending on which prayer you use.
The examine for the pot should read: A blessed silver pot filled with blood, garlic and spices. If the examine does not say this and you attempt to kill Dessous, he will regenerate to full Hitpoints, and you will need to refill the pot.
Once you arrive at the Graveyard , pour the blood on the tomb and Dessous will appear. Mages planning to cast fire spells should be on the standard spellbook instead of lunar or necromancer.
Tome of fire , staff of air , Chaos Gauntlets. Those coming directly from the Ice diamond section should to restore their Firemaking level to Suggested gearing after obtaining the cross.
A one-click teleport like the Ectophial , fill your inventory with as many prayer potions 4 as possible bring at least 8 , and just a few sharks or better food.
You will rely heavily on Protect from Melee , otherwise without it activated, you will die quickly because you will be tanking giant skeletons and shadow hounds while trying to kill Damis.
You will need to click on a prayer potion , to drink a dose, every 4—5 seconds. To make this much more effective, wait until having only about 5 prayer points left to drink another dose of potion.
This is effective because prayer points are drained based on percentage. A couple of super energy potions to be used for shortening the journey through the maze.
This is basically making Damis into a regular fight, just a bit harder. If you have ever fought another creature that only uses Melee with Prayer , this is basically the same only you will be using more potions.
Use Magic spells, and kill him quickly. It is possible to use Melee or Ranged, but he is weak to Magic and incredibly strong against Melee, so it is not recommended.
Damis is not particularly weak to earth spells. This was confirmed by Mod Ash. You can also use a trident of the seas for both forms. Additionally, Damis only appears to drain Prayer when he is within a few tiles of you.
Bringing a stamina potion and kiting him around the arena will help reduce the burden of using prayer potions. A dragon dagger poison necessary , a one-click teleport like the Ectophial , a few prayer potions , and the rest of your inventory full of sharks or better food.
As soon as you have done this, run into the safe room to the northwest. Hide in there until you can see that his poison damage is as low as 2, and hit him with another 4 specials.
Repeat until he is dead. Once you encounter Damis , activate your Protect from Melee prayer. Once you have done that, exit out the way you came, and go south, then head towards east.
From there, you should see a giant rat. Either way, position yourself behind the rat, and you can attack it with a weak attack or spell, and Damis can be attacked with Magic without you being harmed.
This also works with the small bat found in the southwest corner of the arena from which you entered. Consider bringing a fun weapon such as flowers to draw its attention without killing it.
Smoke diamond , Shadow diamond , Blood diamond , Ice diamond. Return to Eblis at the six mirrors in the desert. Be sure to have the four diamonds in your inventory.
Go to the Pyramid southeast of Eblis marked "Pyramid" on the world map , and place one diamond in each of the four obelisks at the outside corners of the pyramid.
Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works.
It is not possible to put a diamond into the wrong obelisk; it is also not possible to take a diamond back out of the obelisk.
Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level scarab swarms occasionally boiling out of the floor, and level Mummies roaming about and spontaneously popping out of sarcophagi.
All monsters use only Melee , though the scarab swarms can also poison. The scarab swarms, spontaneous mummies, and traps cannot be detected in advance.
The room containing the altar on Level 4, however, is safe. Every time a scarab swarm appears or a mummy pops out of a sarcophagus, you will stop moving, and will not be able to move until the animation has finished.
It is possible to avoid a scarab swarm entirely by making sure it is behind a mummy. There are also randomly activated traps that will send you back to the entrance of the pyramid.
By bringing weight-reducing clothing and plenty of super energy potions or stamina potions , you can greatly reduce the chance of running into one of these traps.
If you get caught by a trap, you will be taken outside to the south side of the pyramid but with no damage done.
Do not click directly to the ladder but keep clicking to your goal as this will reduce the chances of getting caught by traps.